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Computer games Reach New Eye Popping Boundary

At the point when computer games first turned out they were straightforward joystick and catch controls, showing two dimensional illustrations. Such diversions as Space Invaders and Pacman cleared the world by tempest showing up in arcades then at long last to the buyers own special home. To think computer games made just 20 years prior required a machine the extent of an end table to have the capacity to run them can now be played on cellular telephones. Such quick advancement in innovation is staggeringly difficult to foresee for what’s to come.

With further developments in console systems and personal computers video games now have a variety of platforms, from the high tech Sony PlayStation 3 capable of running games that contain virtual worlds to the highly interactive Nintendo Wii with motion controls. However there is one platform that continues to get better over time, rather than becoming redundant. This is of course the continually upgradeable personal computer (PC). Computers are continually becoming faster and more complex, allowing for better video and more in depth games.

But where are we now with current 3D video? 3D rendering is now able to be done in minutes and seconds rather then days and weeks that it would have taken only a few years ago. A inventive Canadian company X3D decided to try and implement an old technology into their new games. This technology is 3D glasses. 3D glasses for those who have not heard about them are glasses with a red tint on one eye and blue tint on the other. This allows different colored pictures to be seen by different eyes creating a 3D affect like none else. With the implementation of this technology X3D games are able to literally come out of the screen. You can be flying a spaceship around terrain, fighting battle droids in an arena, or even playing the classical game of snake all right in front of your eyes. Such technology has not been implemented into any console system at this present time. This is technology that has been around for years, being used in cinemas and Imac’s world wide. This makes us think what could the future hold for such technology, and what other technology’s exist that game developers can utilize.